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March 8th, 6:31pm 0 comments

I can't sit still

Tired of posterous' cumbersome nature, I decided to move to a more manageable blog host. Go here: http://voorface.wordpress.com/.

I'll still use this place for little things, or as a Stasi-like dossier on all my activities, but the main action will be on wordpress from now on.

Posted
March 8th, 4:47pm 0 comments

The Future Rise and Fall of the E-book.

A while ago I made fun of a Kindle for looking like a clipboard and said they would never catch on. Even though Kindles (and most other E-books and iPads too) still look like space clipboards, I think I was wrong to dismiss them out of hand. After reading an article by the literary agent Nathan Bransford on the Huffington Post, warning against the knee-jerk scepticism that treated the arrival of the E-book reader, I thought about it for about five minutes and came up with what I think will be the rough life story of the device:

 

  1. (Right now) Raised eyebrows and not-quite-sure acceptance coupled with derision.
  2. (Six months later) Mostly considered acceptable, much embracing of new technology, a few breathlessly overstated predictions. Naysayers still grumble, but less forcefully.
  3. (Undefined time later) Becomes so acceptable that it is invisible. Old technology (books) have not been totally replaced, of course, because there are a lot of books around already and it would be senseless to get rid of them. Printed-paper books are still produced, but fewer than before. New ways of presenting texts have been discovered, new authors who specialise in writing E-books become popular and create new genres and reach new milestones etc.
  4. (Undefined time a bit later than that) It becomes painfully obvious (and is impossible to ignore in the way we are now) that the people of wealthy nations are wasting  an extreme amount of energy on frivolous gadgets that need to be recharged every few hours or constantly left on stand-by. E-books become unpopular along with other, similar gadgets. At this point, either E-books that don’t waste energy are produced or paper books are found to waste less energy. Which ever one wins the energy-saving competition becomes dominant.

 

I don’t think that, right now, it’s at all obvious which technology will, in the future, take less energy to create and run. Right now, I can only assume, despite requiring trees to be cut down, paper books win. But the technological development of gadgets like the E-book is so rapid that who knows what they will be like 10, 20, 30 years down the road.

There are other issues with electronic book readers, of course. Most worryingly, the ability for 3rd parties to change texts after the point of sale, or to even get rid of them completely. Also, regarding energy, we have problems with energy right now and it’s not a problem that’s going to go away. The only way electronic goods manufacturers will make their products energy efficient is if they are forced to do so. It’s not good enough for consumers to just tell them they have to because they will just lie to us.

 Another problem would be that if all text is distributed electronically, then the only way authors will get paid is if there is an authoritarian regime of control. That, or state subsidised culture. I’ll end it there before I propose enough future outcomes for my own sci-fi series.

 

 

Posted
March 7th, 10:06am 0 comments

Remembering for the first time

There was an article in the Guardian’s smug section yesterday where the journalist said he didn’t like videogames and had only ever played one videogame in his life (and would actually prefer to read Martin Amis; a damning indictment, indeed). Then he decided that he did like videogames because the history of videogames is like that of cinema’s and indie games exist now so therefore we are at an interesting moment and videogames are worth playing.

I assume that anyone reading this is familiar – and by now tired – with this argument. The idea that “videogames = cinema” has been widely discredited and I’m glad that people aren’t talking as much about Citizen Kane as they were six months ago. I think most people are aware that the medium is the message and one can’t just plonk the history of one media onto the other and expect it to make sense. But even though the history of videogames is completely different to the history of cinema, not to mention the differences between what cinema and videogames can do, I do think there are some interesting parallels to be made, some comparisons that show what videogames don’t do or do best.

Comparing videogames to cinema is usually done to ligitimise the former. Of course, this is a waste of time. Cinema was considered both an exciting opportunity for new artistic endeavours and a coarse corrupter of society from the very beginning. The moment something has complete social acceptance is the moment no one cares.

So, briefly, let’s look at the history of these two media. Films, we know, started off silent and were a lot shorter. After a few experiments, the first things to be filmed tended either to be plays or technological advancements like the steam train. In a way, this period can be put in parallel to videogames. The first videogames were often simple simulations of tennis or versions of board games like draughts. So the new technology is used to simulate what is already being done elsewhere. When silent films make way for talkies is where, I think, the comparison between film and videogames begins to fall apart. I want to stay with silent films for a bit and look at why this happens.

 The most obvious correlation between the two media in their early periods was that they were both “silent”. Silent from human voices, that is. Silent films would most often be shown in a cinema that had a live orchestra playing along and early videogames didn’t have the processing power to mimic the human voice. Mario’s Italian accent, for example, wasn’t featured in a game until Super Mario 64. [1] During the silent era of cinema, and for most of videogame history until the Playstation, actions had to speak louder than words (except when words – real text – were used, of course. You see how quickly these comparisons become muddled). Look at the youtube video above. Buster Keaton and Mario jumping around. The similarities are obvious. The fun of watching/playing comes from the movement of the actor/player character through the environment. There is a key difference, though. In movie action sequences the audience wants the character to die and are pleased when he doesn’t. The possibility of the character dying is exciting. Deep down, it’s what they want to see happen and it rarely does. In videogames the most frustrating thing in the world can be your character dying. It’s the last thing you want to happen and it happens often.

Despite this key difference an action sequence like from a Buster Keaton silent film has something in common with a Mario game that it doesn’t have in common with a “talkie” movie. To explain this I have to offer you my pet theory. People, when talking about movies or videogames or whatever, often evoke dreams as a comparison, a metaphor. Hollywood is the “dream factory”, after all. I think there is an analogy to be made between entertainment media and dreams, but I’m not sure that it’s appropriate for movies. Firstly, let me repeat what I said earlier, that “the medium is the message”. Ultimately films are about films, fiction is about fiction and videogames are about videogames. They’re about other things too, of course, but mainly they are about all the things they could have done, but didn’t do, in their medium. People say “that’s great cinema” or “this is great music” or “this is just bad poetry” or “this is a bad videogame”.

That doesn’t mean we can’t say that one medium reminds us of dreams. Of course we can. We can say it reminds us of oranges if it does. But movies are, to me, more like false memories than dreams.

Memory is a notoriously inaccurate record of events. It is not static. It is constantly changing and is very unreliable. Every time you access a memory you change it. It’s a living thing. That doesn’t sound very much like a movie, does it? Nevertheless I think movies are like memory. In videogames the audience is a player who controls movement in some way. It can be as minor as clicking a “next” button, but the point is it is up to the player when to click “next”. In a movie, the “player” is onscreen and the audience watches passively. In a dream the dreamer sees things from her own eyes and can often control what is happening. If she doesn’t like something in the dream she may try to “run away”. With memory, even if the memory is inaccurate, there is one “true” version of events. Even if we are unsure, we try to come to a decision about what exactly happened. This is how false memories are created. We are compelled to make a decision and in doing so we create something new and - compared to the reality we experienced – something inaccurate. Movies are as static as we want our memories to be. Many people tend to get very annoyed – irrationally annoyed – if a movie turns out to be all “just a dream” or if the version of events a movie presents to them is deliberately unreliable.

Another thing about memory is that we often remember ourselves in the third person. We don’t tend to see our memories through our own eyes. In a dream both points of view can occur and more often than not we do see things in a dream as if we were seeing them right now. Movie audiences very often identify with the protagonist, who is almost always shown in the third person. The reason why I say that films are like false memories, rather than just memories is because of tense. Movies are always in the present tense. Memories are usually in the past tense, “I did this” or “Then that happened”. To use an extreme example of the creation of a false memory, think about someone in therapy being coerced into accessing a “past life”. They might say something like “I’m in an opulent throne room and I’m wearing beautiful clothes. I’m the Queen of Sheba and I’m very important”. No, you’re not. But the point is that it’s in the present tense. They “remember” it like a movie.

This is why films aren’t like dreams. Dreams often mutate, they can change at any moment and can be changed by the dreamer. They feel like they are really happening. Everything becomes more important when it is happening to you.

But isn’t that how people describe watching a film? That they forget their surroundings and feel like they are in the movie? The reason why it’s exciting when Neo jumps an impossible distance isn’t just because you’re right there with him, it’s because you are him. Of course, you don’t truly believe you are him, just like you never truly forget that you are in a cinema or sitting on your sofa, but, if you can suspend your disbelief, it does feel like it. But wait a moment. If you are him, then why can’t you control him? I think perhaps it is more accurate to say that you were him. The events have happened, they are unchangeable, but you are remembering them for the first time. [2] This is the paradox of cinema.

How does this apply to my comparison between silent films and early videogames? [3] Well, remember that I said that silent films have something in common with “silent” videogames that they don’t with “talkies”? I think this is because silent films are, although still like memories, more like dreams than (non-silent) movies are. Without the human voice, and when words are only captions, the present tense of films becomes heightened, movement is fore grounded and events become dream-like. That videogames need a player makes them very much like dreams and completely different from (non-silent) movies. In this sense silent films exist somewhere between videogames and (non-silent) movies. They are “set in stone” like memory, but the role of the audience as the “player” is more pronounced. Movies right now – especially Hollywood movies – are all about the plot. [4] The plot is considered so important that any possible enjoyment of the film will be spoiled if any details of the plot are known by the viewer before seeing the movie. This doesn’t say very much about the quality of Hollywood cinema if the pleasure of watching can be so easily destroyed by such a tiny thing. It seems that people think that if you get rid of the surprise then there’s nothing left. [5] Silent films are, on the other hand, mostly about action; a certain type of action that demands audience participation. The audience have to invent much of the plot - or, rather, fill in the blanks - themselves. There are many films post the silent era that allow room in the plot for the audience to move, but it is becoming less and less popular, especially in Hollywood [6]. Filmmakers that understand that cinema is like memory – like Alain Robbe-Grillet or Jean Rollin – allow for ambiguities in the plot and demand the audience become involved in the creation of the film. They recognise that a film without an audience is nothing and they make it possible for the audience to become more like a participant rather than a passive viewer.

Silent films treat the audience more like a player than later cinema does. This probably isn’t surprising, as much of later cinema didn’t – doesn’t – take place in the cinema. Films used to be shown exclusively to groups of people watching together and they would cheer, boo at or laugh along with the action onscreen, behaviour that is actively discouraged at most cinemas today. The change in audience participation with movies is, strangely, most obvious in the films that were made during the transition from silent to talkie. Think about a Marx bros. film. There are those big silences after gags that make the film seem half asleep. But that’s because you’re watching it on your own. They were designed to be seen by a cinema audience, an audience that would fill the gaps with laughter.

The potential for letting the audience fill in the gaps (whether the gaps in the plot or the gaps after jokes) in films is why I say they are like false memories. Memory and dreams are both creative acts, it’s just that memory doesn’t feel creative. Cinema loses out to videogames when it forgets that an audience can be a player, that the audience’s imagination can be the most important storytelling tool. This difference between the two media - that one is like memory and the other is like a dream - is one of the many, many reasons that definitive comparisons between the two can be so futile. Saying, like Jacques Peretti does in the Guardian article I mentioned at the beginning, that videogames are in their “John Cassavetes period”, is meaningless. You may as well say that videogames are in their Kevin Keegan period. It’s a tortured metaphor that doesn’t help us better understand either media. What we need is an understanding of how different the history and application of videogames is to that of other media like films. What I think we would need to acknowledge is that the category “videogames” is far too large to make any meaningful generalisations and that making smaller subcategories only compounds the problem. Six months ago I told you that I couldn’t care less if videogames are considered art. In an upcoming post I will lay out why that term is unhelpful when used to describe videogames particularly.

 

[1] Well, actually Mario had a voice in an educational game before Super Mario 64. But I don’t care.

 

[2] Or for the 100th time. Remembering isn’t “spoiled” by knowing the outcome of events.

 

[3] Earlier. Broadly speaking I mean pre-fifth generation.

 

[4] A rather large generalisation, I know, but who would deny it?

 

[5] Of course, people complain about “spoilers” for videogames too now, but I think this is just a meme that will – hopefully – go away.

 

[6] A bi-product of this is the growing length of all Hollywood films, even popcorn blockbusters. Look at the marathon length of one of the most popular films right now, Avatar. It feels it needs to explain everything, but why? We’re used, in the post-modern era, to treating everything as appropriate for critical analysis. And it’s true; nothing is “unworthy” of analysis. Even dumb films like Avatar have a “deeper meaning”, of course they do. Avatar, in fact, is designed to have one. It’s just that the deeper meaning isn’t very deep.

The videos in this post are from a series called  Between Silent Film and New Media by Manuel Garin. In August, after I did my first post here, I intended to do a post focused solely on these videos, but it fell by the wayside. To see the rest, visit: http://www.gameplaygag.com/

Posted
March 4th, 5:55pm 0 comments

my response to bbc survey

The BBC's strategic principles

Please note, your responses on this page will only be saved when you click Next.

The Director-General has proposed five high level principles which would set the future direction of the BBC. These are:

  • putting quality first, including five areas of editorial focus for all BBC services
  • doing fewer things better – including stopping activities in some areas
  • guaranteeing access for all licence fee payers to BBC services
  • making the licence fee work harder – being efficient and offering better value for money
  • setting new boundaries

The Trust agrees that the BBC should have a set of published principles and, when these are agreed, we will ensure that the BBC is held to account for acheiving them.

Some of the proposed principles are in response to challenges the Trust has set the BBC – such as focussing on high quality programmes and considering whether the current range of services is too large. We endorse these five principles, although we have not agreed to specific proposals in each area.

Do you think these are the right principles?

my response: These principles, to me, smack of middle-management jargon. They verge on meaningless PR-speak. For example, the phrase  "being efficient and offering better value for money" could be copied into any proposal in any business in the UK or, to be more precise, the US. The BBC can't offer "better value for money" because it is not selling a product, it is providing a service. If "being efficient" means what it has meant before, ie cost-cutting at the expense of quality, then I don't think it is the right thing for the BBC to do at all. Unless, that is, the BBC wants to undermine what makes it valueable.

 

Should the BBC have any other strategic principles?

 

my response: Yes, stop listening to the populist press that wants to destroy you.

 

Proposed principle: Putting Quality First

Please note, your responses on this page will only be saved when you click Next.

 

We know that you have very high expectations of BBC programmes and services.  We also know that most BBC programmes and services meet audience expectations, but that some do not.  The Trust will always push the BBC to do better in this respect and we're keen to know what you think.

 

Which BBC output do you think could be higher quality?

 

my response: Less marketisation, less middle-management bureaurocracy, more trust in programme makers and audience.

 

Offering you something special

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The Trust believes that the BBC needs to do more than offer high quality programmes and services.
We know that your expectations of the BBC are that it offers something special to you – something distinctive and better than other broadcasters. For example, the BBC should offer you thoroughly independent and impartial news, it should introduce you to new talent in drama and comedy, and its radio stations should play pop music that other radio stations don’t.
 The Trust knows that you think the BBC could do more to be original and different in some areas.

Which areas should the BBC make more distinctive from other broadcasters and media?

 

my response: Allow journalists more time to do proper research (this is especially a problem on the BBC website, it seems), don't bother with the race-to-the-bottom mentality (vis BBC Three), keep salaries at a sensible level (if you're worried that people will leave for better money, then you can be sure you employ people who like the BBC and what it does), don't be afraid of "paternalism" (because dumbing-down is worse).

 

The Five Editorial Priorities

Please note, your responses on this page will only be saved when you click Next.

 

The Director-General has proposed that all BBC services should be focussed on some or all of five editorial priorities.

The Director-General's proposed editorial priorities are:

  • The best journalism in the world
  • Inspiring knowledge, music and culture
  • Ambitious UK drama and comedy
  • Outstanding children’s content
  • Events that bring communities and the nation together

The Trust thinks that the proposed editorial priorities fit well with those things you have told us are important to you in our previous research, but we want to consider how these priorities should be delivered to you in the future.

Do these priorities fit with your expectations of BBC TV, radio and online services?

 

my response: Yes, I suppose so. I would add another; don't listen to Murdoch.

 

Proposed principle: Doing fewer things and doing them better

Please note, your responses on this page will only be saved when you click Next.

The Trust believes that BBC must offer the highest quality programming. We have previously told the Director-General that we think that the pursuit of higher quality may mean doing less overall.

The Director-General has proposed a number of areas where the BBC could reduce or stop activities altogether. The suggestions are to:

  • Close Radio 6 Music and focusing the BBC’s pop music output on Radio 1 and Radio 2
  • Close Asian Network as a national service and aiming to serve Asian audiences better in other ways on other BBC services
  • Change BBC local radio stations, by investing more in breakfast, morning and drivetime shows, but share content across local stations at other times of the day
  • Close the BBC’s teen zone, BBC Switch
  • Close the teenage learning offer Blast!
  • Make the BBC’s website smaller, with fewer sections. (We do not yet have the details of what will be cut)

We can assure you that decisions have not yet been taken on any of these areas and that we will consider each area very carefully before doing so.

We welcome your views on these areas.

 

my response: A previous question said, "We know that your expectations of the BBC are that it offers something special to you – something distinctive and better than other broadcasters". If the BBC believes in this then closing 6 Music, the Asian Network, etc would be behaving counter to that belief.

 

Proposed principle: Guaranteeing access to BBC services

Please note, your responses on this page will only be saved when you click Next.

The growth of digital technologies and platforms has led to greater choice and convenience for many people in terms of how they receive and consume TV and radio programmes.

Many of the BBC’s TV, radio and online services are now delivered to you in several ways. For example, many BBC radio services are available on AM, FM and DAB radio, digital television and online devices. However, the Trust recognises that some BBC services are still unavailable on the main platforms, such as FM or DAB, in parts of the UK.

The Trust believes that there is a fine balance to be struck here – between giving you the chance to receive BBC services in all the ways and devices you may have and making sure that the BBC doesn’t spend too much on delivering BBC content to you, rather than on the content itself.

 

If you have particular views on how you expect BBC services to be available to you, please let us know.

 

my response: (no answer)

 

The BBC archive

Please note, your responses on this page will only be saved when you click Next.

The BBC is always considering ways in which it can make its programmes available to you at no cost. For example, recent TV and radio programmes are already available to you soon after broadcast on the BBC iPlayer.

The Trust is not considering specific proposals from the Director-General in this area at this point, but welcome any views you may have on having access to recently broadcast and to older BBC programming.

 

Please tell us if you have views on this area.

 

my response: I would prefer to be able to access older BBC programmes online, but I understand if the cost of doing this is too high.

 

Proposed principle: Making the licence fee work harder

Please note, your responses on this page will only be saved when you click Next.

One of the Trust’s priorities is to ensure that the BBC offers excellent value for money, by being efficient and by making effective use of its income. We think that it is right that you expect this of the BBC.

The Trust welcomes the Director-General’s proposals to ensure that the BBC offers value for money and, specifically, we support the aim to maximise the proportion of the licence fee that is spent on programming. However, we know that there will be more do to, in order to achieve this.

 

If you are concerned about the BBC’s value for money, please tell us why.

 

my response: Like I said before, the BBC cannot offer "value for money" because it isn't selling anything. The BBC should aim to provide a quality service and would do better to think of itself as providing a service, rather than selling a (non-existent) product.

 

Proposed principle: Setting new boundaries for the BBC

Please note, your responses on this page will only be saved when you click Next.

The Trust has asked the Director-General to consider where the BBC could be clearer about the limits to its activities as we know there is considerable demand for this from other broadcasters and media companies and the BBC has a responsibility to consider its competitive impact on others.

The Director-General has set out a list of proposed limits to BBC activity. These are:

  • Reducing the BBC offer in pop music radio by closing 6 Music
  • Closing niche services for teenagers: BBC Switch and Blast!
  • Reducing BBC expenditure on programmes bought from abroad  - for example,  American films and dramas
  • Limiting BBC expenditure on sports rights
  • Not offering any more localised services than the BBC already does – for example, new services for individual towns or cities
  • Making the BBC website more focussed on particular areas.

The Trust has carried out work in some of these areas already and we support some aspects to these limits: making the BBC’s website focussed and distinctive and setting limits to the BBC's local media offer.

In many other areas, we recognise there are trade-offs. For example, buying a US drama can mean that viewers are offered a high quality programme at lower cost than would be possible with a new British programme.

The Trust has not taken decisions in any of these areas and we will consider each one very carefully before doing so.

 

Do you think that the BBC should limit its activities in these areas?

 

my response: Don't close 6 Music. None of the BBC's commercial competitors will fill the gap. The same with niche services for teenagers, localised services and the BBC website. News Corp aren't going to step in to replace them.

Regarding the importation of American films and dramas, I see no reason why the BBC should stop doing that. I don't see why it always has to be American, however. There are other countries in the world.

I don't watch any sporting programmes, but putting a limit on the BBC is the thin end of the wedge, in my opinion.

 

Should any other areas be on this list?

 

my response: If the BBC wants to cut costs, then it should start with the high salaries paid to executives.

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February 4th, 10:58pm 0 comments

Watch this whole thing.

If you ever had the misfortune of sitting through the Phantom Menace then watch this video. I remember when that film came out a friend managed to get hold of a bootleg copy before it got to UK cinemas. Unfortunately the quality was so bad we couldn't work out what was going on and gave up on it. When I saw the proper version at the cinema it was so bad I couldn't work out what was going on and I fell into a lengthy coma.

Posted
January 14th, 3:54pm 0 comments

Sleep deprivation

The scientifically documented record for the longest period of time a human being has intentionally gone without sleep - not using stimulants of any kind - is 11 days (264 hours). During the record attempt in 1964, 17 year old Randy Gardner had a delusion that he was Paul Lowe winning the Rose Bowl, and that a street sign was a person. On the eleventh day, when he was asked to subtract seven repeatedly, starting with 100, he stopped at 65. When asked why he had stopped, he replied that he had forgotten what he was doing.
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November 11th, 1:40pm 0 comments

Camino del Rey

Doesn't this video of a man negotiating this perilous gorge path look like it could be from an episode in Half Life 2?
http://www.wimp.com/scariestpath/

Posted